Showing posts with label Guides. Show all posts
Showing posts with label Guides. Show all posts

Saturday, December 27, 2025

Guide - Floating Tile Order

Initial discard order is something that comes up in nearly every hand. So, there's good value in improving it. I won't personally be putting a strong focus on it until month 4, but I've been reading about it in books and taking notes, so I'll post this now in case other people want to use it.

Sunday, December 21, 2025

Analysis - Wait Reading against Open Hands

There are some popular theories about what waits are dangerous against certain calls. Let's take a look.

Wednesday, April 21, 2021

Guide - Replay Analysis

In this post, I'll go over the scripts I use to analyze replays, for anyone who also wants to try to do some analysis. Naturally, you'll need to know some amount of programming. We'll also look at a silly analysis I did which looks at the average composition of discards based on the hand's yaku.

Thursday, September 17, 2020

Guide - Starting Mahjong

This guide is meant to get a new player to rough Mahjong competency. When learning a new skill, progress isn't a straight line. There's a sharp spike at the start that later levels out. In this article, we'll climb the spike, and then Riichi Book 1 and other resources will cover the rest.

Wednesday, July 29, 2020

Guide/Analysis - Defense Techniques: Kabe and One-Chance

Another common defense technique is kabe, or in English, wall or blockade. When you can see four of a tile, the player can't have that ryanmen, and sometimes it also removes the chance of kanchan. There's also one-chance, when you can see three of a tile. Let's check out how safe they are.

Sunday, July 19, 2020

Guide - Defense Techniques: Aida Yon Ken

In this post, we'll talk about an uncommon defense technique called Aida Yon Ken, which refers to four-tile gaps in an opponent's discards, and check the Houou replays to see how much weight it holds.

Monday, May 11, 2020

Guide - Defense Techniques: Kuinobashi

Kuinobashi is a method for identifying a dangerous wait in an open opponent's hand. We'll go over the technique, as well as look at some data from the Houou replays to see if it has statistical merit.

Monday, May 4, 2020

Guide - Defense Techiques: Sotogawa and Matagi Suji

In this post, we'll look at sotogawa tiles and matagi suji, including checking Houou replays for some related statistics to back up the theory.

Wednesday, April 22, 2020

Guide - Extremely Minor Advantages: Lone Honours

When deciding between which lone guest wind or which lone dragon to discard, the choice may seem arbitrary, but there are tiny advantages you can gain based on your decisions. Let's take a look.

Saturday, August 31, 2019

Guide - Counting Suji

Counting suji is a simple way to estimate the danger of any given discard, especially when you have reason to think the opponent has a ryanmen wait. This post will go over how to do it.

Saturday, August 3, 2019

All Last Comebacks

It's important to know how big of a hand you need in order to make a comeback (gyakuten) in All Last. I've prepared tables of the common hand scores with what point difference they can overcome when you tsumo them. And of course, I have a tool for practicing them!

Wednesday, May 29, 2019

Tips for Learning the Score Table

The big hurdle when it comes to learning how to score hands in Riichi is, of course, memorizing the score table. It seems like a lot to learn, but there are several useful tricks that cut down the amount you need to learn drastically.

Tuesday, May 21, 2019

Calculating Shanten and Ukeire

After my last post, which included an exercise that requires you to calculate a hand's shanten number and ukeire count, some people asked me how you do that. It's not too complicated.